Runecrafting Guild and Game - For All Players

Ever since a brave adventurer rediscovered Runecrafting, mages from the Wizards' Tower have been working hard to figure out its intricacies. In fact, so many have been drawn to Runecrafting's secrets that a guild has formed.

Not everything is rosy and happy in the guild. An argument has raged over the magical reaction that creates rune stones: are green or yellow orbs more important in the process? Agree to resolve their conflict and you'll find yourself in our newest minigame, The Great Orb Project!

The purpose of this team-based minigame is very simple: collect more coloured orbs than the opposing team. Watch out, though, as they will be pushing your orbs out of the way to stop you winning. This frenetic minigame offers few rules and a great alternative to conventional Runecrafting - all with a range of rewards, of course. Expect rune essence, Runecrafting XP and new magical equipment if you wipe the floor with your opponents.

The Runecrafting Guild also offers a number of features that are not tied to the minigame. The rune altar map helpfully shows the location of all altars; one mad wizard has learned how to repair abyssal pouches; and the head of the guild is working on a marvellous omni-talisman that combines the powers of all existing talismans into one.

Note that the guild is available to both free players and members - the Runecrafters want all the help they can get!

Summary

Where to find the Runecrafting Guild:
The guild can be accessed through a portal, upstairs in the Wizards' Tower.

Requirements to access the Runecrafting Guild and minigame:
Level 50 Runecrafting
Rune Mysteries
The guild is available on F2P, but some individual features are for members only

Access to:

A new guild
A fast-paced, team-vs-team Runecrafting minigame - The Great Orb Project
Various new items for runecrafters, including a new outfit



--------------------------------------------------------------------------------

In other news...

Beyond the Runecrafting Guild, this update brings you a few small things that should make your lives easier...

Kazgar, Mistag and Dartog have been given right-click options so you can quickly ask them to guide you through the Lumbridge Swamp Caves. Elkoy, the guide from the Tree Gnome Village maze, has been given a similar option.

When you previously right-clicked on a chat message from another player, you were always offered the option to 'Add friend' and 'Add ignore'. If that player was already on your Friends list, those options weren't very useful, so we've replaced them with a new 'Message' option. This is identical to what would happen if you clicked on your friend in your Friends List. (This is not available on Quick Chat-only worlds.)

Tai Bwo Wannai village welcomes its newest arrival, Imiago. If you've completed Jungle Potion, he'll be willing to protect your calquat trees from disease in exchange for eight poison ivy berries.

The gardeners who protect bush patches have always demanded payment to look after poison ivy bushes. It's been pointed out on the Forums that poison ivy bushes never get diseased anyway, so the gardeners runescape lotro gold maplestory mesos no longer offer to look after them.

We've also fixed the following bugs:

Treasure Trail sliding puzzle boxes were getting stuck, making them impossible to complete.
The roof of the Grand Exchange was failing to disappear correctly when you stood underneath it. Similar bugs were affecting the front of Varrock Palace and bits of the Warriors Guild.
The Amulet of Catspeak was incorrectly positioned on female characters.
The Amulet of Fury was not rendering correctly with the Bandos chestplate on male characters.
If you wore a blue snelm, your chathead was appearing yellow.
The 3D models for skillcapes were using too many polygons, resulting in bizarre graphical glitches. They have now been remodelled to resolve this problem; their appearance is largely unchanged, but you may notice some slight changes.
Mud pies were positioned incorrectly when you wielded them.
Flared trousers were rendering incorrectly with most boots.
The 'fine shirt' base kit had a glitch affecting the neck area on male characters.
The mind tiara was missing part of its model.
Baba Yaga's hair was clipping through her hat.
The progress hats from the Mage Training Arena were not rendering correctly with players' hair.
Radimus Erkle, master of the Legends' Guild, had a rendering problem with his cape.
The obsidian cape was rendering incorrectly with certain tops.
Bogrog was checking for the wrong Summoning level when players tried to exchange praying mantis pouches for shards.
Trimmed chaps and Wilderness capes were rendering incorrectly on female characters.
The mime mask and zombie mask items were displaying incorrectly during dialogue.
Players could walk through a rope barrier in the Varrock Museum.
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# Posté le dimanche 06 janvier 2008 00:48

E3 '07: Lord of the Rings Online patch impressions

Even though Lord of the Rings Online: The Shadows of Angmar shipped to stores earlier this year, Turbine and Midway have some interesting plans for their upcoming patches that they were eager to share with us. If you remember, a major patch (referred to as Book 9) was launched only six weeks after the game hit retail shelves. This added the Evendim zone, increasing the size of the world by 10 percent!

Whew! It's been an unbelievable year for LOTRO – seeing Middle-earth coming alive before our eyes has made all the years of development worthwhile! It's hard to believe that less than a year ago we were deep in Beta, preparing the game for a huge launch!

At the same time, the developers included the Annuminas zone, but made it inaccessible. Sure, you could see it in the distance, but you could never go there. But when the Book 10 patch goes live in August, you'll finally be able to visit. When you arrive, you'll encounter a war zone where evil NPCs are constantly trying to overrun three distinct regions. If you manage to push them back and take control of an area, you'll gain access to an instance. Within that instance, special items will drop that you can take to a vendor and trade for pieces of a slick-looking and powerful set of armor.


For those of you who like a little backstory with your gauntlets, Annuminas was the original settlement of Elendil and the Dunedain after the calamitous downfall of their Island Kingdom. Then, for reasons never gone into, they abandoned Annuminas and moved on, leaving it uninhabited for 1,500 years. Now you're trying to keep it out of the hands of the enemy, for who knows what wondrous weapons and treasures may have been left behind by the Men of the West...

We aren't sure, but we do know that players will find a new reputation system in the 10th book, as well as new public dungeons they can quest in to build a relationship with the faction of their choice. This will serve two purposes: An opportunity for players to earn powerful weapons beyond their level, and a chance for Turbine to show off the kind of deep caves that players will be able to expect in future patches, when the developer digs into the deeps of Moria.

Or, if you aren't in the mood for questing, Book 10 will allow you to log directly into Monster Play, so you can slay the forces of goodness violently, and conveniently. And nothing is more violent or less convenient for your foes than a giant troll, which you will be able to play as in the new patch. But trolls (and rangers, on the free side) won't be units you can keep and develop, rather they're part of a new system called Session play. Basically, you can spend five thousand destiny points and spend an hour as a giant troll. It sounds expensive, until you realize that every ability in a troll's lethal arsenal affects multiple targets.

There's a catch, though. To keep trolls and rangers in check, Turbine plans to limit the available number of sessions at any given time. If your faction controls most of the Ettenmoors, there may only be one or two session slots available. On the other hand, if your side is getting killed, seven slots may open, giving your forces a chance to get back into the battle.

As a leading MMO, we're looking forward to expanding the LOTRO franchise into China, Korea (we recently announced our partner NHN, a huge game operator in Korea) and other territories worldwide, adding to our huge and growing communities in North America and throughout Europe.

If all the slots are taken and you're tired of questing, you still have one new option: Critter-based Session Play. If you go to the Shire, you can assume the form of a free-range chicken for 500 destiny points. As a chicken, you have a huge list of deeds to complete, and some that will take you as far as Angmar! There can only be fifty chickens online at a time, and we have a feeling the spots will fill up frequently. Just check out this list of abilities: Threatening Cluck (You cluck threateningly!); Bob and Weave (You concentrate on not getting your head cut off); Possom Impersonation (You play dead, because who would eat a dead chicken?), and Foul Fleetness (A 50% movement increase for thirty seconds).

We know, that's a lot of information, but clearly Turbine has been hard at work giving players a clutch of reasons to be excited about the coming months in Middle Earth. And on top of all this, they told us they will definitely be introducing player housing in Book 11, which should be available sometime this fall. In the meantime, you should definitely take a look at what's new in Lord of the Rings Online. That is, unless you're chicken.
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# Posté le vendredi 28 décembre 2007 22:00

Lord of the Rings Online Book 10

Phil "Ralphedelominius" Comeau and I ducked into the Midway Games area at E3 for a chance to talk about Lord of the Rings Online: Shadows of Angmar and to

preview the game's next free update, Book 10, which will be coming some time in August. Developed by Turbine and published in North America by Midway, LotRO

launched in late April of 2007.

First we chatted with Adam Mersky, Director of Public Relations for Turbine. Mersky was affable and eager to talk about Lotro, despite the fact that we were just chatting to pass the time until the demo station was available. We talked a

bit about what Mersky called Chicken Play (more on that in a moment), and some of the other goodies that would be coming to LotRO soon.

"In the fall we're going to be looking at housing again," Mersky said. "I don't have many details to give you, though." He mentioned that the team was still

finalizing housing details, but that Turbine would possibly hold an event in the fall to "give people a preview."

Will housing be instanced? Mersky couldn't say. He did say, "We can't have tract housing in the Shire!" Then he laughed and added, "We're thinking that in

the way a character has slots, housing will also have a vault with slots. You can earn stuff, say a carpet, and then you'd put it in your carpet slot and it

would show up in the room."

Mersky seemed excited about the upcoming content in Book 10. "I think Book 10 is going to be a real big deal," he said. "Whereas Book 9 was all about big

open spaces and adding 10% more to the game, Book 10 will be smaller scale but will add new features and lots of new quests."

Phil Comeau commented that Lord of the Rings Online is one of just two games that he's still actively playing. "You know, that's the ultimate compliment,

right? When I talk to gaming journalists who usually review a game and move on, and they're still playing, that's huge."

"Well, I've hit a plateau around level 20 that I'm not too happy about..." Phil mused.

"Maybe you're like me, though," Mersky said, "and you're just taking your time and running around doing all the quests and such. You know, there's grind in

every game if you play it that way. Sometimes you've got to stop and smell the roses...enjoy the ride."

Without a segue, Mersky added, "I think Lotro gold has really raised the bar for quality. You can't come out and not be

polished. You have to remember it's not just the game, it's the service." He went on to make an example of Vanguard: Saga of Heroes, referring to the way the

game's bugs and sluggish performance at launch caused subscriber numbers to drop dramatically.

"This is our Vanguard person," Comeau laughed, pointing at me. (I responded, "Guilty!")

"Ah, well but it's not that way...we learn from each other; we're not at war with each other," Mersky said.

At about this time the demo station opened up and we were introduced to Allan Maki, Content Designer for Turbine. It was clear from the get-go that Maki is

excited about lotro, because his enthusiasm for the game is palpable. He started off by showing us the entrance to the

city of Annúminas, which will be entirely opened to players in Book 10. Players entering Annúminas will arrive in a war zone, complete with scripted battles

to engage them in the unfolding storyline.


Maki also showed off session play (SP). Coming with Book 10, players will have the ability to spend Destiny Points for the opportunity to play a ranger, a

troll, or a chicken for a period of time. First we saw the ranger. Picture one of Aragorn's bretheren clad in fancy, ranger-esque armor. Then we saw the

trolls, who have massive AoE capabilities. "AoE is how they fight, and they do it well," said Maki, demonstrating the troll's ability to throw boulders and

damage multiple enemies at once.

And finally, we saw the chicken. We asked if chicken play was instanced, and Maki told us that it was not. In fact, chickens run in the world at large.

"You're a free range chicken!" Maki joked. "And one of the benefits of being a chicken is you run faster. Just imagine a couple groups of players all turning

chicken. You'd have a herd of speedy chickens coming at you over the hill."

Maki explained how players start in The Shire and complete deeds to earn the destiny points necessary for chicken play. He showed us a chicken engaged in

battle. The chicken was able to play possum. She also used an attack called Biting Shrew and another skill called Threatening Cluck. "This is really for a

touch of humor and fun," Maki said, "But there is a whole big quest line here with chicken play."

Maki talked briefly about bartering and showed us the bartering window. Essentially, players will be able to trade certain goods (instead of coins) with

special vendor NPCs.

Another feature coming to Book 10 is the Reputation System. Reputation is a means of gaining faction with certain NPC groups within the game either,

apparently by killing their enemies and completing quests. Earning their favor grants special rewards. "It's basically another way to advance your

character," Maki said. New public (non-instanced) dungeons will be opened up for questing related to the reputation system.

Maki also hinted at some raid content coming with Book 11, and said the community could expect an announcement very soon.

Attractive graphics, reasonable system requirements, solid gameplay dynamics and an unbeatable brand combine to make Lotro gold one of the hottest MMO titles available. And with free updates coming at a rapid pace it's clear that Turbine is committed to keeping Lord of the

Rings Online: Shadows of Angmar a fresh and ever-evolving game.
Turbine is committed to keeping Lord of the Rings Online: Shadows of Angmar a fresh and ever-evolving game.
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# Posté le jeudi 27 décembre 2007 02:47

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# Posté le lundi 03 décembre 2007 04:06